Tag Archives: Mobile

iOS 7 Fights Mobile Spam With Option To Block Calls And Texts From Specific Numbers

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Telemarketing spammers bothering you? Clingy exes calling in the middle of the night? iOS 7 will let you block calls from specific numbers to save your sanity. Rather than allow third-party developers to modify the native Phone app like on Android, Apple has chosen to offer this feature itself.

Apple mentioned the new privacy option in its WWDC keynote rundown of what’s new in iOS 7, and detailed in a press release that this fall the update to its mobile operating system includes, “Phone, FaceTime and Messages blocking to prevent specific people from being able to contact you.”

Yesterday I wondered if Apple might finally open up some more flexibility to iOS developers and allow them to provide this kind of functionality. Android lets apps like Mr Number and many others let you block specific numbers or entire area codes, instantly hang up on them, or automatically send them to voicemail.

As a gauge of just how popular this capability could be in iOS, Mr Number had racked up over seven million downloads before being acquired by WhitePages a week ago. Perhaps it suspected that call blocking would go native in iOS, denying its potential there, and feared the same would happen on Android.
It’s hard to assess how valuable call and text blocking is unless you’ve ever had a stalker or bully. To those who have, the feature can make or break their mobile experience.

Getting woken up or interrupted by unwanted communication can feel like a deep invasion of privacy, and make people scared or angry every time their phone buzzes. It lets people fight back against drunk dials from old boyfriends or girlfriends, creepy strangers, and disrespectful marketers breaking their workflow.

With any luck, Apple will evolve the feature with more granularity over time. Putting communication devices in our pockets that anyone can reach with the right string of digits forced us to surrender control of our attention. Call and text blocking for iOS will put that control back in the hands of millions of people.


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Playtox Raises $3M From Runa Capital To Take Its App Store-Shunning Mobile Browser MMOs Global

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Playtox, the Russian developer of free-to-play mobile browser-based games, has closed a $ 3 million Series A round of funding from VC firm Runa Capital. The funding is said to be used to expand on the startup’s massively multiplayer online (MMO) titles “globally”, including the U.S., as well as in emerging markets.

Playtox has largely targeted Russia and other CIS countries to date — garnering 25 million registered users and chalking up 65 million hours of game play — in addition to launching in Southern Asia and Latin America. Along with international growth, the company says it plans to use the additional capital — its first external funding round — to further develop the HTML5-based technologies that power its MMO line-up. Current titles include World of Shadows, My Farm, and Gangsta.

Unsurprisingly, the company is talking up its decision to shun native mobile apps and instead develop for the browser — despite the bad rap that HTML5 has got ever since Facebook’s Zuckerberg through the technology under a bus. That’s because, by developing for the browser, Playtox says that its games are playable on “any browser/OS from any device”, including smartphones and feature phones, enabling it to be well-poised to cash in on the growing mobile gaming market, citing estimates that it’s currently worth $ 9 billion globally.

It also claims “strong revenue potential” based on not being locked into “app store dependence”, thus enabling new partnerships leading to faster growth.

On that note, Playtox says that its games are already profitable, attributed to 1 million monthly active users, which it expects to increase “rapidly” as it develops for new geographic regions. It’s also doubling down in Russia and CIS — thanks in part to a partnership with Opera Software that saw it become the browser-maker’s “chosen partner” for mobile browser games in the region.


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More Details On Why Zynga Laid Off 18% Of Its Workforce And How It’s Shifting To Mobile

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Earlier today, Zynga announced that it was laying off 18 percent of its global workforce. After the news broke, I spoke to a source with knowledge of the company’s decision-making process to get more details about why Zynga made the cuts and what they mean for its future.

What they said won’t be revelatory if you have been following Zynga’s earnings reports or if you read today’s note from CEO Mark Pincus, but they did paint a picture of a company that wants to become leaner and more nimble while it’s also struggling to create more mobile hits.

In some cases, it seems that executives believed that they were “banking” team members. Only a small portion of a given studio was really needed to create a mobile game, but Zynga didn’t want to lose the other team members, so they were kept around on the assumption that the mobile business would grow. Eventually, however, executives decided this was happening in too many locations and was ultimately unsustainable.

My source compared the situation to older gaming companies making the shift to the web. Just as the growth of free-to-play social games has forced giants like EA to downsize, the shift to mobile is forcing the previous wave of social gaming companies to become smaller still.

Not that it’s just a few supposedly oversized studios that are being affected. I’m told that Zynga teams are being shrunk across the board. The company will also be spending less money on partnerships. And, as previously reported, the New York, San Francisco, and Dallas studios are being closed entirely.

Zynga is also trying to follow the lead of mobile gaming companies like Supercell and King.com. Apparently executives were impressed to see massive hits created by small teams and small workforces. The hope is that by restructuring the company, Zynga can replicate the success of some of its startup competitors.

The company has talked in the past about launching fewer games and franchises overall, and I’m told that’s still the plan — to focus on a smaller number of franchises and try to turn each of them into a big brand name.


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Pinterest Launches Pins With More Info And A New Button For Mobile Apps

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Pinterest announced two new features today that will help make the Web site more attractive to potential advertisers. The first is pins embedded with additional information about products, recipes and movies. The second is a Pin It button that is now available on nine mobile apps.

The company says that its new features are a “first step toward making pins more useful.” The move, however, won’t just benefit users. It will also make the site potentially more attractive to advertising partners as Pinterest, which currently does not make revenue, hashes out its monetization model. Sites Pinterest has partnered with on its “more useful” pin initiative include retailers and publications popular among Pinterest’s users, such as e-commerce sites eBay, Etsy, Modcloth and Overstock; magazines like Martha Stewart Living and Real Simple; and entertainment sites Flixster, Netflix and Rotten Tomatoes. The first crop of mobile apps to get Pinterest’s new Pin It button are Behance, Brit+Co, Etsy, Fotopedia, Jetsetter, Modcloth, Snapguide, TED, The North Face and Zulily.

The new pins are only available in Pinterest’s new look, which began rolling out in the middle of March. The new version of Pinterest was designed to increase user engagement, which in turn will help the company decide how much to charge for services like analytics and marketing opportunities.


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FeedHenry Secures $9M Funding Led By Intel Capital To Feed Boom in Mobile Enterprise

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If, say, a company uses both Sharepoint and Salesforce inside a mobile app, to get that data into one app they need multiple levels of API integration. Because of the enormous boom in mobile and tablet apps, so-called ‘back-end as a service’ (BaaS) platforms like FeedHenry – which solve these problems – are hugely expanding. Thus, today FeedHenry has secured $ 9M (€7M) in a funding round led by Intel Capital, alongside a “seven figure” investment from existing investor Kernel Capital.

Other existing investors VMware Inc., Enterprise Ireland and private investors also participated and were joined by new investment from ACT Venture Capital. The funds will be used on an international roll out.

FeedHenry’s mobile application platform – built between Ireland and the US – helps businesses build mobile apps that integrate securely to their business through the cloud. This is a competitive market that includes StackMob, Usergrid, Appcelerator, Sencha.io, Applicasa ,Parse, CloudMine , CloudyRec , iKnode, yorAPI, Buddy and ScottyApp.


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Ebay To Use Mobile Tech To Go Deeper Into Offline Commerce With A Touchscreen Store Window Coming This Summer

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Ebay CEO John Donahoe today described how the e-commerce giant is moving further into the world of offline commerce, using mobile technology to do it: the company planning a partnership with a retailer that will create a “pop up” shop with a gigantic touchscreen store window. Donahoe says that this will take place this summer in New York and is part of a bigger push eBay is making to bring itself closer to where retailers are still doing the majority of their transactions, offline. “You will be seeing more of that,” he hinted on stage at TC Disrupt in New York this morning.

We are reaching out to find out the name of the retailer, but you can possibly come up with a shortlist by looking at existing relationships that eBay and its payment subsidiary PayPal already have with bricks-and-mortar businesses.

Not only does the company compete against Square for mobile point-of-sale transactions among small businesses with its Here product, but it is also targeting big chains, this January announcing a new raft of deals with national companies for its in-store payments technologies. These include Famous Footwear, Dollar General, Mapco Express, RadioShack, Spartan Stores, Abercrombie & Fitch, Advance Auto Parts, Aéropostale, American Eagle Outfitters, Barnes & Noble, Foot Locker, Guitar Center, the Home Depot, Jamba Juice, JC Penney, Jos. A. Bank Clothiers, Nine West, Office Depot, Rooms To Go, Tiger Direct and Toys “R” Us. Other bricks-and-mortar initiatives have included using QR codes in shop windows and check-ins with Home Depot, McDonalds and others.

A lifesize touchscreen is just one of the ways that eBay is trying to build on the momentum the company is seeing in consumer interest in mobile, and eBay’s own investments in the space. Donahoe says that eBay is on track to see $ 20 billion in mobile commerce this year, based around people tapping on their devices to purchase goods through PayPal. “We bet hard on mobile,” he said. “Mobile is clearly changing how consumers shop and pay.”

This has extended into how eBay has been acquiring companies over the years (20 acquisitions since he became CEO). Most recently, eBay acqui-hired Duff Research which he says has brought on developers that will help improve its mobile and digital wallet services. These are key areas where eBay will potentially extend its position not just as a sellers’ portal but as a platform for sales everywhere.

Donahoe described eBay’s position in mobile today as the view that it has become a “mission control.”

“It’s not just to shop or make payments but the whole flow,” he noted. This will also be about multiscreen experiences across smartphones, tablets, and in-store devices. This is also where today’s news about PayPal Access, its new identity technology, will come into play. also include how people access the web, or go into stores — hence “This is just one screen but we see ppl using multiple screens. think of how many times you access the web or go to a store.

And here’s the full video of Donahoe’s interview with BusinessWeek’s Norm Pearlstine:




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Nuance Announces Voice Ads, So You Can Talk To Mobile Advertising

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Nuance, a company known for its voice technology, is getting into the advertising business.

It’s launching a new product called Voice Ads, which brings Nuance capabilities to mobile advertising. These are ads that you can actually have a (limited) conversation with, potentially creating a much more interactive and fun advertising experience — which is particularly challenging for mobile advertisers who have to work with limited screen space.

The company isn’t ready to announce specific campaigns yet, but the team showed me a demo ad in a demo news app. The ad initially just looks like another mobile banner, but when you tap on it, it opens into a magic 8 ball promoting the fictional Alpha deodorant brand (with the slogan, “Don’t sweat it”). We asked questions like, “Is my girlfriend going to break up with me?” and the 8 ball would offer some follow-up questions before delivering an answer. (It was not very optimistic about this relationship.)

The ads can also take advantage of location data, and data from the microphone — so for example, if the noise level is too high, the app might show you a regular ad instead of a voice ad.

Behind the scenes, the advertiser has to write a Q&A script that the ad can follow. Thanks to Nuance’s technology, the ads take advantage of natural language processing, so they will still understand questions even if the visitor doesn’t use the exact wording that the advertiser expected. Plus, Nuance allows advertisers to improve the system by uploading their own terminology.

The company has a number of partners in the ad industry, including agencies like Digitas, OMD, and Leo Burnett, as well as mobile ad companies Millennial Media, Jumptap and Opera Mediaworks, plus mobile ad server Celtra. Not only are those partnerships necessary in order to ensure that the Voice Ads actually work, but they should also be crucial to actually bringing advertisers on-board, especially since Nuance isn’t building out an ad sales team of its own.

The company is also trying to fit into existing ad infrastructure. It’s charging on a CPM basis (that’s cost-per-thousand-impressions), rather than trying to use its own engagement metric. And the voice functionality could be included as an additional feature in existing ads.


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Ooyala Launches Discovery Guide For Personalized Channels, Hook Plugin For Android Mobile Video Viewing

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Video distribution platform Ooyala wants to get more people watching more video on more devices. That’s it’s job, right? Well, ahead of NAB, the company is launching a couple of features that will help do just that. That includes a new discovery engine that its clients can use to extend the amount of time people spend watching their videos. It also includes a plugin for improved video viewing on Android devices and a way to connect with *ahem* connected TVs.

The new Ooyala Discovery Guide provides a way for its customers — big media companies with lots of videos — to increase the number of videos that viewers end up watching. The product works with both linear and on-demand video feeds and provides a list of videos that users might want to watch next.

Using behavioral data, as well as content metadata, program schedules, and other information, the Discovery Guide offers up a TV guide-like directory of content to choose from. But it’s done in a way that is probably more enticing for viewers, as each guide is personalized to fit their specific tastes or viewing patterns. Even if users aren’t watching the content immediately, they can save for later with a new, DVR-like feature.

In tests with viewers, the discovery guide has shown an increase of engagement of up to 47 percent, according to Ooyala director of engineering Belsasar Lepe. That will hopefully enable its clients to better monetize their videos through advertising. Or at least keep subscribers happier. For that reason, the Discovery Guide will come as an add-on rather than a free feature for Ooyala’s clients.

In addition to the launch of its new Discovery Guide, Ooyala is hoping to help increase viewing on Android devices. It’s doing that with the introduction of its Hook video runtime. Hook enables Android users to download a single application from the Google Play store and then enjoy high-quality streaming video directly from within the Chrome web browser.

Due to the number of devices and form factors, as well as differing video capabilities throughout the Android ecosystem, providing a single viewing experience across them all wasn’t always possible, especially for media companies that required a certain DRM or copy protections. With Hook, Ooyala can serve up videos with live, adaptive bit rate, DRM and other capabilities across almost all Android phones and tablets. It also provides publisher with advertising and reporting tools.

That will allow Ooyala clients to serve up high-quality video directly in their mobile websites, without having to develop expensive native applications. Android users typically watch half as much video as their iOS counterparts, but the one-time Ooyala Hook install should hopefully change that. Users can download it themselves from Google Play, or they’ll be prompted to do so when they hit a page which uses it.

There’s also that matter of getting videos from mobile devices, tablets, etc. and being able to watch them on the TV. More and more, people are browsing (discovering!) content on their phones and whatnot. But who wants to watch that on a 5-, 6-, or 7-inch screen? No one! So Ooyala is rolling out XTV Connect, a cool little feature that lets users beam content from their little screens to their big screens.

The feature uses DLNA technology to connect with a number of supported connected TVs, Blu-ray players, game consoles, and other companion streaming devices. That will give it access to a whole bunch of screens for beaming and viewing.

Ooyala is showing off all this — and more! — ahead of the NAB Show in Las Vegas, hoping to stir up excitement from broadcasters and cable networks who wish to make more of their content available online, on mobile devices, and on connected TVs. The company has raised more than $ 80 million since being founded in 2007, including a big $ 35 million round last summer.


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Are Tablets Mobile? The Samsung Galaxy S4 Could Finally End The Debate

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Editor’s note: Bill Ready is CEO of Braintree, an online and mobile payment provider to many of the top apps in the App Store, including Uber, Airbnb, Angry Birds, OpenTable, Fab and HotelTonight. Follow him on Twitter @williamready.

When asked about a Facebook app for iPad in November 2010, Mark Zuckerberg brushed off the question with a quip. “iPad’s not mobile. Next question…. It’s not mobile, it’s a computer, it’s a different thing.” Since then, Facebook has evolved its view of mobile, having dealt with the struggles of its user base moving to mobile before they had an answer to mobile monetization. However, the debate over whether tablets are mobile devices has continued.

The introduction of the Samsung Galaxy S4 may finally put an end to the debate. The Galaxy S has been one of the best-selling smartphone models ever and the next incarnation will have a 5-inch display – just under the size of the Samsung Note II. Now, the next best-selling phone on the market may, in fact, be a tablet that people are carrying around in their (oversized) pockets.

The similar user experience on smartphones and tablets has led to the convergence of the two devices. Smart phones are getting bigger (iPhone 5 increased from a 3.5-inch to a 4-inch screen) and tablets are getting smaller (iPad mini – now the best-selling iPad model – reduced the size of the iPad screen by nearly two inches). Perhaps the best exemplification of this phenomenon is the Samsung Galaxy Note II, which sports a 5.5-inch display and has been dubbed a “phablet” because it can be used as both a tablet and a phone.

Those that would argue that tablets are just a new form of PC point to data that tablet usage is rapidly cannibalizing PC usage. Tablets now account for a third of the overall PC market, and consumers who own tablets find they are using their PCs less. It is also the case that 90 percent of consumers use their tablets at home, instead of a PC. However, it is also the case that tablets are clearly being used as portable devices, with 40 percent of consumers using them outside the home.

In addition to being commonly used outside the home, the user experience on a tablet is fundamentally different than on a laptop or PC and is much more akin to a smartphone than a PC. For example, GPS and native applications allow for context-driven experiences across the web on both smartphones and tablets. Touchscreen displays and the absence of a physical keyboard require a style of interaction on both that is largely driven by context-aware experiences (i.e. applications that know about you or what you want so that you don’t have to enter lots of information for the application to work).

The implications of this are profound. Mobile devices are becoming the primary computing devices now that they pack the power to perform many of the things that people previously did on their PCs. Nowhere is this more evident than in e-commerce where mobile devices now account for more than 30 percent of all e-commerce shopping sessions. That percentage is more than doubling year over year, meaning that by the 2013 holiday shopping season, mobile devices will likely account for more than half of all e-commerce shopping. It is also the case that consumers aren’t buying mobile devices with the primary purpose of making phone calls anymore. In fact, phone calls are only the fifth most popular feature on smartphones – behind browsing the web, using social media, playing music, and playing games.

This radical shift in consumer behavior has created huge opportunities for those who have embraced it and massive threats for those who have failed to. Uber and HotelTonight are great examples of wholly new commerce experiences that are only possible because of mobile devices. At the same time, traditional e-commerce providers are seeing their conversion rates drop by 75 percent or more on mobile sessions if they have not properly optimized for mobile with context-driven experiences, such as one-touch checkout. Brick-and-mortar retail locations now deal with the showrooming phenomenon where more than 40 percent of consumers will use their mobile devices to price check items and perhaps complete orders online while in the store.

If the Samsung Galaxy S4 is as successful as its predecessor and manages to create the perfect combination of phone and tablet, the shift in consumer behavior toward mobile devices as the primary computing devices will certainly accelerate. Along with that will be a meaningful acceleration in the opportunities and threats that are posed by consumers shifting to mobile.


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Rovio’s “Angry Birds Toons” To Be Bundled In Company’s Mobile Games, Will Arrive March 17

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Following the announcement in February that Rovio would be introducing a cartoon series called “Angry Birds Toons” later this month, the company today revealed that the cartoons would actually be bundled inside Rovio’s Angry Birds mobile games.

Starting the weekend of March 16-17th, the new cartoons will appear in a dedicated channel in Rovio’s gaming lineup, as well as on select on-demand channel providers, smart TVs, other connected devices, and on select TV networks around the world. In the U.S., the company has partnered with Comcast, which will run the cartoon on all its video platforms, including Xfinity on Demand, online at Xfinity.com/tv, and in the Xfinity TV Player app on Samsung Smart TVs, with Roku and other platforms to follow.

Elsewhere in the world, Angry Birds toons will run on FOX8 in Australia, JEI TV in Korea, ANTV in Indonesia, Cartoon Network in India, MTV3 Juniori and MTV3 in Finland, the Children’s Channel in Israel, 1+1 networks in Ukraine, Gulli and Canal J in France, SUPER RTL in Germany, TV2 in Norway, Canal 13 in Chile and Gloob in Brazil. Activision, Paramount Pictures, BlackBerry, and Sony Pictures are partnering with Rovio at the launch of the Angry Birds Toons channel.

In order for mobile users to watch the series, they will first have to download an app update in order to unlock the new channel button in the game’s homescreen. The series, which will feature 52 episodes, is meant to serve as another extension of the Angry Birds brand, which has long since moved beyond being just about games. Rovio licensed its brand to Hasbro for board games at the end of last year, it has activity and amusement parks, and a huge merchandise lineup, which cartoons, of course, will help to plug.

But the cartoons will also help the company engage users and push them to re-download and relaunch Rovio’s gaming lineup. Just this month, Rovio made its original Angry Birds free after it had fallen out of the top 80 highest-grossing iPhone apps for the first time since May 2010. At the time that the paywall came down, Rovio also added 15 new levels. With new cartoons showing up in the apps on a regular basis, Rovio is thinking beyond just boosting installs. It’s also about boosting engagement metrics, meaning the number of times the app is launched, and how long it’s used each session.

The Angry Birds franchsise topped 1 billion cumulative downloads last year and had 263 million MAUs as of December 2012. The company has also recently revealed a revamped Brand Advertising Partnership team, which is led by former Apple, Millennial Media, and inMobi execs.


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